// swmuding.c 神木王鼎

#include <ansi.h>

inherit "/clone/misc/muding";

void create()
{
    mapping insects = ([
           "zhizhu":10000,
          "chanchu":10000,
            "xiezi":10000,
           "wugong":10000,
            "duzhu":35000,
           "huoxie":35000,
        "jinwugong":35000,
         "heiguafu":20000,
         "wucaizhu":15000,
         "ciwugong":15000,
        "bihuochan":15000,
            "xuexi":15000,
          "bingcan":500,
    ]);
    setInsects(insects);
    set_name(YEL "神木王鼎" NOR, ({"shenmu wangding", "mu ding", "muding", "ding"}));
    set_weight(1200);
    set("long", @LONG
一只黄灿灿的木制的鼎，看上去感觉有些诡秘，细闻下却有一股腥味夹杂在香味中。
LONG );
    set("unit", "只");
    set("value", 50000);
    set("no_sell", 1);
    set_max_encumbrance(1000);
    setup();
}
